In Part One, we discussed the historical background, terrain, and OOBs of the Battle of Maida. Now, to the game itself. After programming all data into the Carnage and Glory 2 system, we decided to deploy our forces historically. My son took the British under Stuart, while I took the French under Reynier. We both decided to switch sides as GM when the other was moving.
The historical deployment
The terrain from the British point of entry
....and from the French perspective
Compere's brigade advances to engage the British right
The other French brigades advance to pin the British, while the British maneuver to solidify the line
Compere's brigade quickly came under artillery fire, causing a steady stream of casualties. The 1st Swiss advanced in the center and, with the aid of the lone French horse battery, raked the British 81st Foot regiment with heavy casualties.
The Swiss infantry and French horse guns attempt to disorder the British center. The British guns, in turn, are having none of it, opening up as well
Firefight between the Swiss and the 81st Foot from another angle. The batteries on both sides are causing great "carnage"
Meanwhile, the British Combined Light Battalion and 1/42nd Ligne exchange close-range vollies. The 81st Foot can be seen retreating in the background
Another angle of the action in the center and British right
The French 1/42nd Ligne has had enough and retreats, while the 78th Highlanders advance to bolster the center. The 1/1st Legere is continuing to creep onto the British right flank through the disruptive terrain
French Chasseurs charge onto the tired British guns
A stalemate in the center. Both opposing brigades had command/control problems at this point and could not advance. Neither side had skirmishers either. The Polish conscripts were lucky today !
With the game winding down, General de Division Reynier placed himself at the head of the 2nd battalion of the 1st Legere as the other Legere battalion was finally in position to strike across the stream. Under this pressure and constant casualties from French skirmishers, the Combined Light battalion finally retreated in disorder, covered by a 272 man unit of Corsicans and Sicilian conscripts. On the other flank, between the French 23rd Legere and the Chasseurs, the British were caught in a pincer. This was the situation entering turn 8, the final turn. The French furiously launched multiple charges on both flanks, hoping to win at the buzzer. If the untested (but totally fresh) Corsicans and Sicilians fled in the face of an overwhelming charge, the French would roll directly into the retreated Combined Lights. The entirety of Kempt's brigade would be shattered. But it was not to be. Kempt himself attached to the Corsicans and Sicilians, who promptly delivered a punishing volley to the charging 2/1st Legere. The French lights halted at 50 paces and the charge was stopped ! The Chasseurs on the other flank refused to charge, but the 23rd Legere did force back the Inniskilling Regiment of Foot. It was not enough and the game ended.
With the retreat of the Combined Light battalion, the lowly Sicilian and Corsican unit was the only thing blocking the French charge. If these troops fled in front of the charge, the entire British flank would evaporate
The Corsicans and Sicilians held and punished the French charge, which had already been weakened throughout the game due to the fire of the British guns. Kempt attached himself to the unit and the French charge was halted at 50 paces
On the other flank, the French Chasseurs failed to charge in and the British units fell back but were considered to still be in good order
As we turned to the end of game calculation we decided that since the British were not forced off the field, they should be given a territorial advantage. The system then calculated casualties with the end result being ..... a draw ! Taken one step further though, walking wounded returned to both forces and the system finally concluded that the battle was a narrow British victory. Both sides fought extremely hard. The British stood steady and firm throughout while the French were extremely aggressive, launching intimidating attacks. Final British casualties were 512 troops while the French suffered 549 (all after walking wounded were added back in). This was almost as close as it gets !
If the game had not ended at 8 turns, and we used the Army Morale system within the software, I do think that it would have ended as a French victory, but an extremely hard-fought one.
Sounds like a great game...with a beautiful terrain!
ReplyDeleteThank you Phil !
DeleteYou h us finally did a British scenario and I couldn't make it :(
ReplyDelete