Tuesday, July 6, 2021
With the British right flank bent back, Hougomont taken by the French, Picton’s division holding the center, La Haye Saint and Frischermont still occupied by the allies, and the leading Prussian elements on the field, it was time for a dramatic measure.
The Attack of the Old and Middle Guard
The British in the center had repulsed D’Erlon’s attack, but were fatigued and weakened. Lobau’s VI Corps had succeeded in attacking in conjunction with D’Erlon. The British position in the center was becoming precarious. Napoleon (played brilliantly by Jackson) then made the decision to commit a division of the Old/Middle Guard and the Guard heavy cavalry to puncture the center. The remainder of the guard would mobilize to the French right to help counter the Prussians.
The Grenadiers a Cheval and the Empress Dragoons struck first, sending the allied infantry backwards. The artillery of the Imperial Guard also opened up as the bearskin-clad guardsmen marched up the ridge. Uxbridge, seeing the center buckle, began to siphon cavalry to help bolster the position around La Haye Saint. The fighting was fierce, but the French guards prevailed and Picton was forced to retreat and La Haye Saint was taken by the French as well.
Sunday, July 4, 2021
During the weekend of June 18-20, our local gaming group simulated the legendary Battle Of Waterloo. We used the grand-tactical rules, Et Sans Resultat (ESR), at the 75 yard per inch scale. Our gaming table was 12.5’ by 6’ and we featured every unit down to the battalion level. After 14 hours of action over a two-day period (not counting deployment time on Friday evening), we got a result. The ESR system worked well; two practice games prior to the big battle enabled almost everyone to learn the rules well.
Saturday, October 12, 2019
We used the Carnage and Glory 2 computer-moderated Napoleonic system and, as usual, it perfectly simulated our tabletop action. Actually, the final result almost mirrored the historical result, even with a couple of twists that I threw into the scenario.
The French plan centered on Vimeiro as the primary objective (worth 10 victory points), while a rapid advance was to be made by Delaborde's division against Ventosa in the hope of pulling most of the British reserves to this sector. St. Clair's grenadier brigade was held in reserve off-table in the hope of eventually storming and taking Vimeiro. The cavalry brigades under Marjoram supported both Loison and Delaborde's flanks in the center, as that was the only decent cavalry ground on the battlefield.
Monday, August 12, 2019
So I endeavored to put on the fight at Altdorf on April 16th, 1809, which historically was merely a probing skirmish and an artillery duel until the Bavarians fell back to link up with Wrede's infantry division.
So, some us in the Old Dominion Military Society gathered in Newport News, Virginia to fight it out using the Carnage and Glory 2 computer-moderated rules. The system, as usual, worked flawlessly and generated a spellbinding and interesting wargame.
Monday, July 8, 2019
For those who don't know, Carnage And Glory 2 is a set of computer-moderated rules written by Nigel Marsh. I've been playing since 1992, so it was a pleasure to demonstrate a game for the members of the Old Dominion Military Society (ODMS).
The Scenario: In order to cover the retreat of Raevsky's Russian corps in the face of French Marshal Davout's rapid advance in the area of Saltanovka, a small rearguard consisting of Paskevitch's 26th Division (with attached cavalry) was placed in the vicinity of one of the many anonymous Russian villages. Davout's advanced guard, consisting of General de Division Morand's infantry division, along with Bourdessoulle's light cavalry brigade advanced on the position and deployed for battle at approximatey 2:30 pm on July 7th, 1812.